
actual mixing is done every SoundBufferSize/4 samples SoundDriver = 4 # 4=XAudio2 (recommended), 8=WaveOutīufferSize = 64 # sound buffer size in ms - determines the internal and output sound buffer sizes. InterpolationMethod = 2 # 0 = None, 1 = Linear, 2 = Gaussian (accurate), 3 = Cubic, 4 = Sinc Mute = FALSE # true to mute sound output (does not disable the sound CPU)

If you experience crackling you can try to lower this setting. InputRate = 31950 # for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. Rate = 48000 # sound playback quality, in Hz Sync = 1 # 1 to sync emulation to sound output, 0 to disable. IgnorePatchChecksum = FALSE # true to allow BPS patches to be applied even if the checksum failsīS = FALSE # Broadcast Satellaview emulation
#Snes9x rewind is disabled Patch#
Patch = TRUE # true to allow IPS/UPS patches to be applied ("soft patching") For old hacks only.Ĭheat = TRUE # true to allow enabled cheats to be applied SeparateEchoBuffer = FALSE # Separate echo buffer from APU ram. SuperFXClockMultiplier = 100 # SuperFX speed, in percent (default 100)

MaxSpriteTilesPerLine = 34 # Max sprite tiles rendered per line.

Lock = FALSE # if true, prevents Snes9x from editing this configuration file (or making it read-only while it is running)ĬPUOverclockMode = 0 # CPU Overclock: 0=none, 1=min, 2=medium, 3=max Sort = 1 # ordering within sections: 0=allow reordering, 1=force default order, 2=sort alphabetically To update/refresh all comments, set this to false and run Snes9x, then set it to true and run Snes9x again. NiceAlignment = ON # on to line up the =, :, and # in each section of this config fileĬomments = ON # on to keep comments such as this in this config file.
